
So while it gets exported, its location is incorrect. On export, the mesh will be moved to 0/0/0 but the SOCKET_ stays at 90/90/90. When exporting meshes as FBX, and they contain sockets (SOCKET_) that are parented to the mesh, they will export along properly, though they maintain their original location, instead of moving with the exported mesh to their relative location.Įxample: mesh is at 100/100/0, SOCKET_ is at 90/90/90 I can solve this by pushing my CPU usage up to 60+ %, or restarting 3dsmax and hoping for the best.Ģ. But occasionally when exporting meshes it also exports the temporary dummy you are using to store the original location of the mesh while it's being moved to 0/0/0 into the FBX file. Not sure if it's my super-fast computer or 3dsmax 2020/2021/2022 being. now I have a reason to go through it again :p Last time I posted here you were still at Guerilla, awesome to see you are -according to your CV- now kicking it in London :)ĭon't think I saw your name in the credits of RDR2 though.
#3ds max .dmesh exporter free#
If you have any remarks, requests or feedback, feel free to contact me. This script has been updated several times by user requests. You can check the options and everything will be perfectly exported.Īfter exporting the scene will be restored. Use the FBX Preset option under the advanced section. If the Collapse groups option is enabled, the group will be collapsed to one mesh. Objects in a group are automatically exported to the same file. For example _LOD* (* means numbering) for unity. Meshes with the given prefix/postfix will be exported to the same file. Mesh with the same name and the given prefix/postifx will be exported together (ex. Add prefix and/or postfix to the name of the objects before exporting.


This is a free script, for non commercial use.
